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IELTS Essay # 1512 - Many adults nowadays prefer playing computer games

 

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IELTS Writing Task 2/ Essay Topics with sample answer.

IELTS Essay # 1512 - Many adults nowadays prefer playing computer games

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Written by IELTS Mentor

IELTS Writing Task 2/ IELTS Essay:

You should spend about 40 minutes on this task.

Write about the following topic:  

Many adults nowadays prefer spending their free time playing computer games.

Why do they do this?
Is this a positive or negative development?
 

 

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.



Model Answer:
A good number of grown-ups like to spend their spare time playing computer or video games nowadays. This essay will discuss how entertainment value is the primary contributor to this trend. Personally, I believe this is a positive development because it sharpens the cognitive skills of those adults.

Computer games are played chiefly for their immersive and entertainment value. Individuals can gain an extremely immersive and pleasant experience by playing computer games. The games, in fact, offer players with interactive gameplay mechanics, visually attractive graphics and sound, and engaging storylines. That is why, adults are more likely to choose to spend leisure time playing computer games as a means of entertainment that helps them to unwind after a hectic day. A good example here is my case. I often play the Age of Empire game because it allows me to immerse myself into the game, providing a vast world to explore and embark on epic conquest, thus helping me to escape from daily stress and shift my focus onto the challenging tasks within the virtual world for a short while.

Playing computer games reaps benefits to adults by enhancing cognitive skills and that is why I consider it a positive development. Many games, especially those in the simulation and strategy genres, present gamers with an epic of challenges that require critical reasoning, problem-solving, and decision-making competencies to devise best-laid plans in order to overcome them. Not only are these transferable skills valuable in the gameplay but also can be applied in real-life problem-solving situations. Take “Civilization” for example. The game offers players a series of challenges that require cognitive skills to examine situations, determine obstacles, and design effective strategies to overcome them.

In fine, adults today tend to play digital games because these games are the modern form of entertainment to relieve the pressures of life, and I think this is a positive development as it fosters cognitive development.

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